﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Microsoft.Popfly.GameCreator.GameEngine.Events
{
    public class EnterLeaveEventArgs : PGCEventArgs
    {
        public CollisionDirectionArg Direction { get; private set; }
        [Obsolete("Use Direction instead.")]
        public CollisionDirectionArg direction { get { return Direction; } private set { Direction = value; } }

        public EnterLeaveEventArgs(CollisionDirectionArg _direction)
        {
            Direction = _direction;
        }
    }
}
